Promotions - Choice's Outstanding Academic Titles 2019 - Science & Technology — History of Science & Technology

Video Games Have Always Been Queer
 ISBN: 9781479831036Price: 89.00  
Volume: 16Dewey: 794.8Grade Min: Publication Date: 2019-03-19 
LCC: 2018-037663LCN: GV1469.17.S63R83Grade Max: Version:  
Contributor: Ruberg, BoSeries: Postmillennial Pop Ser.Publisher: New York University PressExtent: 288 
Contributor: Reviewer: Lauren deLaubellAffiliation: SUNY CortlandIssue Date: October 2019 
Contributor:     

Ruberg's latest book unites LGBTQ theory, game studies, and close reading. It draws on a theoretical and practical understanding of the two subjects, making connections for the reader between theory and the affective experiences of gaming and "queerness." This title distinguishes itself from Ruberg's anthology Queer Game Studies (CH, Oct'17, 55-0654, coedited with Shaw) by focusing on the methodology of close reading. Analyses of games are paired with particular works of LGBTQ theory, looking for "resonances" between the two that create new meaning. Ruberg purposefully looks beyond games with LGBTQ representation, focusing instead on symbolism, mechanics, and players' experiences to lay claim to games that are not at first glance identifiable (or designed intentionally) as "queer." The book's premise and methods may be controversial--particularly, as the author speculates, among the gaming community. Ruberg anticipates and addresses incredulity in several sections, including chapter 2, "Getting Too Close." Well researched and written, this book meets its goal to "[approach] the medium from new angles ... allowing the multifaceted nature of queerness to disrupt, enrich, and complicate the standard set of lenses through which scholars and players make sense of video games" (p. 22).Summing Up: Highly recommended. Libraries seeking to level up their game or LGBTQ studies collections.